Multiple attraction vendors, one shared infrastructure, and nobody responsible for how it all fits together.
A typical family entertainment centre runs half a dozen vendor
platforms at the same time. The arcade card vendor supports their
system. The go-kart timing vendor supports theirs. The POS vendor
handles food service. The bowling scoring vendor handles lanes.
Each of those vendors knows their own platform, but none of them
owns the shared infrastructure underneath.
When a POS vendor's WiFi configuration interferes with the arcade
card system, or guest WiFi saturates the same channels the
attraction platforms depend on, nobody coordinates the resolution
because nobody is responsible for the whole environment. That gap
is the problem Treo fills: single-point infrastructure ownership
across the vendor landscape so the systems can coexist reliably.